This illustration role is on Comic Book artists and what
they do. It explains what illustration is used for very well in comic books,
which is to use visual narrative for the story, set the tone, dynamics of the scene.
It also shows a characters identity and its visual attributes. Over all it
successfully presents the basics to introduce people to the comic book world.
Comic books are now
very popular due to the promotion of successful films and TV shows, the target
audience has widened. It gives good examples of famous, well known comics and
character. Each show different styles of illustration but all suit the comic
book industry and target specific audience.
Here are the older looking comics:
Here are what comics look now a days:
It shows how comics
have also evolved and will keep changing over time. It shows comparison to old
comics to future comics.
A good example to represent futuristic comics is Dave
Mackean:
It explains how the
big companies such as Marvel recruit in-house illustrators. However it also
explains how less well known companies are an increasing market for comic books
and freelance illustrators are starting to become more mainstream.
This presentation was very well structured and easy to
understand. It made my interest in comics grow now I understand the basic knowledge
of comic books work and the industries.
The comparison to
other disciplines is that it has a lot of useful information, breaking down the
points and subjects for easier understanding and provides links to other useful
websites.
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This illustration job role is on skateboard artists. It
consists of designing: skateboards, graphic design, clothing, stickers,
websites etc. to help promote your style of work. It shows good examples of the
typical styles of skateboards and how they they’re presented.
It presented a famous skating brand Santa Cruz. The style is very bold and crude
which was its trademark. The illustrator are Jim Phillips and Lucas Musgrave, Art Director and
Brand Manager for Santa Cruz
as well as contributing artist Creature skateboards.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLw2shuEQxc8NyMmbvEAZiISK5zFIzicfhtXFYoKEfh04Re6-nbpSeCq7Yr0onc54Fg77HEIjKf9AYN_aW1Dur27WPGhtb3xua-UcGPUTLLpcX8iD7-1BFkS9OYbNImoE1WdfPMmCIzAMw/s320/jim_skull.jpg) |
Jim Phillips. |
Another illustrator
who had designed graphics for skateboards is Jon Contino, former designer from New York. He too, has a
specific trademark style that fits very well in the skating industry. However
he doesn't skate himself which shows not all skate graphics have to be designed
by people who have grown up around skating, just need to understand the
principles.
It explains how skateboard designs have grown with many
different styles and methods on how to design them e.g. photography,
portraiture, screen print, stencils etc. however there are specific styles that
are reproduced more than others, popular images such as: skulls, flames,
graffiti and radical colours. This gives a good idea on how to approach the
target audience or the basis to start thinking of ideas.
Other products to help promote skate brand.
The structure of the
presentation could be better compared to the comic job role. It could position
or rearrange the images and the text to best suit the presentation.
It could've also
explained how to illustrate or design on the skateboard, pointing out key
factors such as the middle of the board is the most important when it comes to
design, and to look out for the 4 holes which is where the trucks are fitted.